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Input Files

Model Files (1.2 MB)

Introduction

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Options and Keywords Used

Keyword documentation may be found in the reference guide available from

Radioss User Documentation

  • 4-node shell (Q4) and 3-node shell (T3), Fabric Law for Elastic Orthotropic Shells

  • One-chambered airbag with hybrid input of injected gas (/MONVOL/AIRBAG1)

  • Sensor (/SENSOR)

  • Rigid wall (/RWALL) (Rigid cylinder and Rigid parallelogram)

  • Rigid body (/RBODY)

  • Initial velocity (/INIVEL)

  • Rotational and translational velocity on a group of nodes in a given coordinate system (/INIVEL/AXIS)

  • Translational material velocity (/INIVEL/TRA)

  • Gravity load on a node group (/GRAV)

Figure 3. Trajectory of the Soccer Ball of Santini's Header

Model Description

During the European football (Soccer) Cup final in 1976 (Bayern of Munich versus Saint Etienne), a shot from Bathenay and a header from Santini rebounded off the square cross-section frame of the German team's goal. The purpose of this demonstration is to determine the influence of a square or a round cross-section bar for both cases.

The main differences between both shots are the incidence, the velocity and the impact point of the ball on the bar (its vertical value).

The material used for the ball follows a linear elastic orthotropic law (/MAT/LAW19) with the following characteristics:

Units: mm, ms, g, N, MPa

Model Method

The ball is modeled using 60 3-node shells and 1420 4-node shells. The shell element formulations are set by default. For display purposes, the goal post and the ground are also modeled with 4-node shell elements, but their mesh will not be used for the computation. Instead, rigid walls are defined for the goal post and the ground.

fig_27-4

OpenRadioss Options Used

  • A rigid body is created, containing all the nodes of the ball. It is deactivated just before impact on the bar.

  • Rotational and translational initial velocities are applied to the rigid body’s main node using /INIVEL/AXIS. The velocities are defined in a local coordinate system using /FRAME/FIX.

  • The goal posts are modeled with a cylindrical rigid wall for the round post and two rigid parallelograms for the square post.

  • Gravity is taken into account using a gravity load.

  • The ball is considered as an airbag, which is activated when the rigid body is deactivated.

Multiple Engine files are used. The second Engine file deactivates the ball rigid body using /RBODY/OFF. The time animation output is also increased to every 1 ms, so more details about the ball impacting the goal can be viewed. The third Engine file changes the animation output back to every 12.5 ms.

Results

Conclusion

Even using a simple modeling of the impact (bars modeled with rigid walls instead of parts), the simulation provides quite accurate results in the case of a square cross-section when simulations are compared to reality. The results obtained for the bars with a round cross-section show that the ball enters the goal for both shots. However, several impact parameters, such as friction and rotational velocity are estimated (calibrated using the case of the square cross-section).

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